


From a concept inspired by Brueghel's Tower of Babel to final in-game model.... it's a long way from start to finish, but the joy of progress feels infinitely longer. #3Dmodeling #unreal #gameart
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There’s something inspiring about seeing your progress – Art in Games is a consistent process of reshaping your vision until it fits the aesthethic. It’s important to celebrate the development - and who knows!? A masterpiece could be an edit away.
When the stars align, the truth comes out! Introducing the Table of Predictions - experience ancient wisdom as you gaze up the starry night!
Nothing feels better when you see your vision come to life -- Here's a progress update to show you the power of finding your game's ideal color palette #screenshotsaturday #indie #indiedev #indiegame #gamedev #Unreal #dev
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
It's done! Final redesign of the watercolor-painted ticket for your train visit to Flawless Abbey ✨✨ #gameart #conceptart #watercolors #indie #indiegame #indieart #game #unreal #art
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
When designing your game character, a lot is necessary in order to create the style, personality and appearance that you envisoned. Artistic details like shape, palette and poses are some of the techniques used to fortify your story.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Scattered around Flawless Abbey you can find weird figures. Devoid of face or personality they look like creepy mannequins. But what if they are actually alive and consious?!











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