Game
Koppy Kopsocks


3 months ago

Getting ready for christmas! Light up the tree!!!

The final demo of Kopsocks probably won't be ready this year, but I'll try to implement some of the features and a christmas themed level at least.




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Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Peaches!

(β β˜†β β–½β β˜†β )

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Even more Uzi doodles! :3

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

❄️ ο½₯ γ€‚π˜žπ˜¦'𝘳𝘦 𝘒𝘭𝘭 𝘣𝘳𝘰𝘡𝘩𝘦𝘳𝘴 π˜ͺ𝘯 𝘒 𝘱𝘦𝘳𝘧𝘦𝘀𝘡 𝘸𝘰𝘳𝘭π˜₯ !! κ•€ 🐾 ο½₯ 。

- Perfect System

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).