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13
Game
Through the Thorns and Curses
2 years ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Next up

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

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screenshot for #screenshotsaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

New ability for additional diagonal movements. The way to avoid problems and save time

Ok who turned the yoinky sploinky mode on?

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: