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13
Game
Through the Thorns and Curses
2 years ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Your worst nightmare is alive ... Coming soon !

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).

Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.

screenshot for #screenshotsaturday