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Game
Through the Thorns and Curses
4 months ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Current drawn scenarios (goals) at various stages of development (only one in demo). Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

Sometimes dev tools visuals also need to be improved

Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck. In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Now big opponents can completely break your shield

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

New screenshot for #screenshotsaturday - new encounter in progress

Adding more tabletop elements - moving and marking with tokens

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week a lot of effort was put into opponent abilities. It's a big and important part of the game. Some opponents steal your gold, others manipulate your deck. I finally decided how to display them. Here is a small preview.