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13
Game
Through the Thorns and Curses
1 year ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

screenshot for #screenshotsaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

New ability for additional diagonal movements. The way to avoid problems and save time

Say hello to Jon πŸ‘¦πŸŒ™πŸ₯ͺ

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else he’s into?

Get to know himπŸ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse