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13
Game
Through the Thorns and Curses
1 year ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

New ability for additional diagonal movements. The way to avoid problems and save time

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: