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13
Game
Through the Thorns and Curses
1 year ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

screenshot for #screenshotsaturday

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Wondering what the snow-covered part of Erf looks like? Well… here's your first tiny taste. Just a glimpse. A glimmer. A frosty little tease.

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map