
Next up
just keep holding jump!!
intro room for the feather glitch/spell.
I have been working hard to polish the look & feel of the game! I am shooting to release in 2022!
can't believe I have been here for 8 years #spawnday
[glitch dungeon crystal]
procedurally generated tile placement (tileset by @zaebucca on twitter ) based on the structure built out in the level editor.
music by @markeryjane on twitter
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
screenshot of potential glitch spell UI & background code
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Grandma is finally here!!!!
much work has been happening... a demo is imminent!!!! (within the next month or so) lots more updates on https://twitter.com/jakeonaut
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! 🏆
I have been experimenting with screen reader shaders to create glitchy effects in Godot! This one adapted from https://godotshaders.com/shader/glitch-effect-shader/











0 comments