Next up
2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
Trophies are now implemented :)
WIP
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
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Bro just LOOK AT THIS LOAD TIME
No-clipping mechanic
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!










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