Next up
Predator/prey AI concept
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
Trophies are now implemented :)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
No-clipping mechanic
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Just a regular development screenshot. Nothing to see here.
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
Bro just LOOK AT THIS LOAD TIME
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