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20
2 years ago

Trying my hardest to get a working alpha build out soon. (turn volume up)




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When you see this at the movie theater (Halo Fireteam Raven)

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

BEWARE THE NOID.

(The classical ol'Dominos mascot)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Here's some old WW2 art i made for a game idea that never really turned into anything.

(add the dust man theme from mega man 4) omg its dust man from fnf

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/