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97
2 years ago

This is Vortex, a very wip local multiplayer game.

The main focus is to be a mayhem kind of game, with easy outplay and strategy options.

I got this idea after some discussion with a friend and evolved it a little more (Read article)


There is ZERO control of movement because scratch (aka turbowarp) can only handle 4 or so keys being pressed at the same time. So the only controls per each player are 1: Fire laser. and 2: Use shield

There are a few key features that have yet to been implemented, this is simply the general idea.

Supports up to 4 local players. (Ur keyboard has to be big though )



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Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Rate (not good at pixel art)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

BEWARE THE NOID.

(The classical ol'Dominos mascot)

When you see this at the movie theater (Halo Fireteam Raven)

(add the dust man theme from mega man 4) omg its dust man from fnf

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)