1 year ago

Rate (not good at pixel art)




0 comments

Loading...

Next up

When you see this at the movie theater (Halo Fireteam Raven)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

OCTOBER 13 2026

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

SGI-STRIKE REMASTERED - WEAPON DEMO

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this

Trying my hardest to get a working alpha build out soon. (turn volume up)

First Shockwave 2 project ever has been remade.

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D