Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!
On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!
Next up
Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.
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