



Next up
Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
Every attack in #BattleGemPonies is made up of a series of particle effects. ✨
This ones a spinning glob being lobbed!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.
When your pony just starts talkin nonsense. 🦄💬
(This is a lowkey error message.)
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡














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