Next up
Announcements!! Game engines, independence, and Virtual Reality
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
FNAF Accuracy in a 3d game engine?? No way!
"Dont take too long... the grape doesnt like when others use his toilet..."
Tomorrow
Real
Working on something
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
360FNAF
OUT NOW! GO PLAY!!!











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