Greetings!
New main menu + back variations.
The one background (indicated by the timecode) with the most votes in the comments will remain in the game.
Next up
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Valentineās Day is coming soon! @OperaGX
is celebrating by dropping the Valentineās-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. š„µ Play #MaximumLoad here: https://bit.ly/MaximumLoad
Level changing via portal procedure - very draft character animation
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.










0 comments