Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.
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Sabrina Slay Series: 63
A scripted ground combo that can take your enemies all the way to the other side and end the attack with a powerful wall-bounce.
Thundergod Flash and Thundergod Reverse Flash:
A divine footwork technique to chase down an enemy or safely step back into a more convenient fighting position.
Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A new narrative trailer I've been working on.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Basic Actions infographic
I've been working on a video game titled "Tengoku SensÅ" Here's a little bit of what it's about.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A couple new abilities added to the Thundergod form.
1) CG Crash: An AoE slam that knocks back and launches enemies near the landing zone. 2) Rapid Slash: 5-Hit AoE to enemies in front.
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