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Hey peeps! Here's an early look at challenge mode which is coming soon to Shadow of the Orient. Each challenge will have a different ruleset and must be completed within 1 minute in order to get your score into the challenge leaderboards #metroidvania
Alright peeps, Shadow of the Orient is officially up on the best platform for indie games...The Nintendo Switch. Wishlist Today! https://www.nintendo.com/en-ca/store/products/shadow-of-the-orie…
Heres a look at my very first game i built back in 2017 when i just started to learn Unity. I loved the game tap hero and decided id make my own version for fun. Im thinking of revisiting this project and making it better with brand new pixel art...hmmm 🤔
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Been busy working on challenge mode and i got a new audio track im the works as well. Here's another playthrough with the first 20 seconds of the new track...i think it sounds pretty dope so far. #indiegame #mobilegame #metroidvania #pixelart
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
The latest update of Shadow of the Orient now saves your last active checkpoint to disk allowing you to continue your game progress upon the next play session. #metroidvania #platformer #pixelart #mobilegames #indiegames
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames
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