
Happy #screenshotsaturday! Introducing new weapons, each bringing unique attacks, skills, and abilities to combat. Stay tuned for more epic gameplay teasers! ๐๐ฎ
Next up
I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style. Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.
In Lobo The Howl Within the end is always clear, but the path is an adventure full of combat, choices, and mystery.
Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working. Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli. A fun mix of tech, design and art. ๐จ
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!ย
Head over to the shop to collect yours ๐ https://gamejolt.com/#shop
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youโll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as โa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
For Lobo, I wanted simple settings. No ray tracing or upscalers so it runs on any PC. Inspired by The Last of Us Part II, I added my own touch.
Essentials: resolution, volume, rebind keys, camera, and language.
What settings matter most to you?
Built a cool system for Lobo that smoothly transitions gameplay โ cinematic moments โ back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! ๐ฎ
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
In Lobo: The Howl Within, death isnโt the end, itโs part of the story. Fall damage keeps you grounded, and when you die, your gear drops where you fell. Return if you dare โ your enemies will still be waiting.












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