Hello Everyone!
Did you guys ever developed procedurally generated level design? We had a couple of experiences from our Devs here, but how to approach it is always something unsure.
What you think? Apply specific algorithms or create the whole logic?
Next up
Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.
We'll be using Unity to create a Puzzle Shooter in two months and we're counting on GameJolt community to develop it collaborativelly.
Any hints or insights?
Thank u!
Hello Everyone!
We started a Puzzle Shooter called Cube Out for Game Prototyping Classes, created collaborativelly here on Game Jolt.
It'll be 3D Minimalistic and we want to make it appealing with VFX, shaders and textures.
What u think about it?
Hello Everyone! We're glad to finally start our Cube Out Devlog here in Game Jolt.
From now until early October, we'll be in a marathon to develop this game and we count with everyone's help, opinions and thoughts to create the best final product!
Thank u
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.
Our task is to develop a playable project until early October and our goal is to do it through a collaborative proposition here in Game Jolt.
What do you guys think?
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Hello Everyone! We're doing a couple of Art Tests, our goal is to better represent the elements inside the game through our minimalistic approach.
Here is a sample of the art we're imagining for the scenario elements like Pressure Plates and Ramps.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday










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