5 years ago

Hello Everyone!

Did you guys ever developed procedurally generated level design? We had a couple of experiences from our Devs here, but how to approach it is always something unsure.

What you think? Apply specific algorithms or create the whole logic?




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Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.

We'll be using Unity to create a Puzzle Shooter in two months and we're counting on GameJolt community to develop it collaborativelly.

Any hints or insights?

Thank u!

Hello Everyone! We're doing a couple of Art Tests, our goal is to better represent the elements inside the game through our minimalistic approach.

Here is a sample of the art we're imagining for the scenario elements like Pressure Plates and Ramps.

Hello Everyone!

We started a Puzzle Shooter called Cube Out for Game Prototyping Classes, created collaborativelly here on Game Jolt.

It'll be 3D Minimalistic and we want to make it appealing with VFX, shaders and textures.

What u think about it?

It's time for honorable mentions! 🐞🎉 [Article!]

Hello Everyone! We're starting a project called Cube Out for Game Prototyping Classes.

Our task is to develop a playable project until early October and our goal is to do it through a collaborative proposition here in Game Jolt.

What do you guys think?

Hello Everyone! We're glad to finally start our Cube Out Devlog here in Game Jolt.

From now until early October, we'll be in a marathon to develop this game and we count with everyone's help, opinions and thoughts to create the best final product!

Thank u

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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