


Here's a fun 3D challenge... Try making a scene based on your bedroom! 😎 Here's mine, thinking of using it in a game.
For this scene I used some pre made models as well as some custom ones made in #Blender. I then assembled them in #UnrealEngine.
Next up
Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky
I quite like the way it turned out, especially for only a few hours of work
What do you think?
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls? 
#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
Some renders I made a while ago.
Goodnight!
Not quite sure what I made with one of my students in #Blender today... But it's something 

























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