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A test to see how the vehicle reacts to explosions, using its own explosive. The explosion force is exaggerated for testing purposes.

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #IndieGameDev #GameDesign #videogames #indiegames

Testing circular ramps to see the collision of the wheels raycast

Twitter: @RearviewGame

Discord Community: https://discord.gg/hv7jTVh6qu

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames

Great things are on the horizon

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

New Rearview update! 🎮 Added main menu, game options, and stage selection. Character selection is still WIP. Models and music are placeholders for now. #unity #gamedevelopment #indiegame #indiedev #combatcar #unity3d

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Testing new model for Breakway and also testing SkidMarks on the ground when skidding

#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames

Testing the gameplay performance and also a new item spawning system

#RearviewGame #unity #IndieDevs #indiegame

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! 🏆

#gjbroadcast

Here’s a preview of Sneaky, a spectral vehicle with plasma abilities:

Plasma Blasts (E): Homing projectiles that pass through structures.

Spectral Slip (Q): Phases through structures to evade or reposition.

The ultimate is still in progress.