Hey, can anyone help me with a question? In Scratch, how would i impliment a top-down style off-screen collision system that wouldn't just detect distance to position but like with the "touching" block or some other way. (This question is answered!)
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Work in progress animations for Halo: Fireteam Echo using @bamfyu
's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
When you see this at the movie theater (Halo Fireteam Raven)
OCTOBER 13 2026
Here's some old WW2 art i made for a game idea that never really turned into anything.
SGI-STRIKE REMASTERED - WEAPON DEMO
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
First Shockwave 2 project ever has been remade.











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