4 years ago

Here's some old WW2 art i made for a game idea that never really turned into anything.




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Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Anyone need a good, free file converter? Check this out! https://convertio.co/ With Convertio you can convert any file type to any file type, which makes file converting much easier. I wanted to bring this up for anyone needing a quick way of doing this

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

When you see this at the movie theater (Halo Fireteam Raven)

ok i FINALLY finished dropsane teto

i think i still got it

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Rate (not good at pixel art)

Jarvis, write a full essay in MLA-8 format indented to the left please

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)