![](https://m.gjcdn.net/fireside-post-image/900/9475759-gbkrkhua-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/9475758-vpmmbixq-v4.webp)
Here's some old WW2 art i made for a game idea that never really turned into anything.
Next up
When you see this at the movie theater (Halo Fireteam Raven)
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
HOW THE HECK YOU MAKE A FRICKING NUCLEAR BOMB??!!?
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
I know it's not much, but it's still something. Enjoy this thing i made for fun/no reason to kinda tease Halo: Fireteam Echo. I'm trying my hardest to get a working alpha build out soon. (turn ur volume up)
she red my dead till i redemption
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
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