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1 month ago

Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.




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Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮

Hey everyone! Who doesn't love Easter eggs in video games?

Lobo will be packed with tons of hidden surprises waiting to be discovered! 🐣🎮

Hey everyone! Sneak a peek at Lobo's Stealth Mode in the embrace of tall grass. Feel the tension as enemies react with voiceovers and facial expressions—locking eyes when spotted or looking away when losing sight.

[🔊 On]

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

Creating hair for video games is no easy task! Check out this quick timelapse of my process from #Blender3D to #UnrealEngine5 for my game Lobo.

We've added animation for a little side quest.

Hi everyone!

Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨

Hey everyone! Taking you from Blender to Unreal, here's an inside look at my process for crafting ruins and dilapidated buildings in Lobo.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Happy #screenshotsaturday! Giving you a sneak peek into my character creation process—from Blender to Substance Painter and finally, into the vibrant world of Unreal Engine. 🎨🎮