Hey everyone! ๐ Step into my latest devlog.
Join me as I explore fresh combat updates, new mini-environments, and UI enhancements in this episode.
Next up
Why are headshots so satisfying?
Itโs the perfect balance between risk and reward.
But be carefulโin Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! ๐ฏ๐ซ
Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.
Happy Video Game Day! ๐ฎ
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! ๐ง๐ฎ
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #screenshotsaturday! ๐ฎโจ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.
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