
I implemented collision detection. Now go bash that ghost!
Next up
And now... enemy pathfinding!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
It's time for honorable mentions! 🐞🎉 [Article!]
Wind up! Increase your next attack's damage. Maximum buffness.
Tiny Terraces is out on Steam! :D
Go check it out 🌿 https://store.steampowered.com/app/3136330?utm_source=gj #indiedev #gamedev #videogames
Raid! Play a random attack in the opponent's hand against them.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
1 comment