![](https://m.gjcdn.net/video-poster/900/6211774-ukveer3k-v4.png)
I implemented collision detection. Now go bash that ghost!
Next up
Wind up! Increase your next attack's damage. Maximum buffness.
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
And now... enemy pathfinding!
Saving the Lost Ones, a cage at a time 👻
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Short video on the progress of our game♥
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Raid! Play a random attack in the opponent's hand against them.
1 comment