I implemented collision detection. Now go bash that ghost!
Next up
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪
You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️
Wind up! Increase your next attack's damage. Maximum buffness.
And now... enemy pathfinding!
Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
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