
I implemented collision detection. Now go bash that ghost!
Next up
And now... enemy pathfinding!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
@ElPichon ![]()
's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.
But beware... the Ghabbit is hunting and you must restore power before it's too late!
Play the Demo before March 1: https://bit.ly/ChunkyJump
Wind up! Increase your next attack's damage. Maximum buffness.
AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.
The award-winning game is also part of Steam Next Fest!
Play the demo now: https://bit.ly/AETHUS
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Tainted Pact Games invites you into a grimy, neon-lit nightmare with The Skin Stapler.
The Skin Stapler is a retro-styled PSX grindhouse horror adventure set in the rotting, crime-soaked sprawl of Carrion City.
Play the Demo: https://bit.ly/TheSkinStapler
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.











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