
I implemented collision detection. Now go bash that ghost!
Next up
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
And now... enemy pathfinding!
Raid! Play a random attack in the opponent's hand against them.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.











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