
I implemented collision detection. Now go bash that ghost!
Next up
Raid! Play a random attack in the opponent's hand against them.
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
And now... enemy pathfinding!
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
Say hello to Jon 👦🌙🥪
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else he’s into?
Get to know him👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
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