
I implemented collision detection. Now go bash that ghost!
Next up
Hello #screenshotsaturday! I'm playing around with lanterns in the graveyard of my 3d-ish game.
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?
And now... enemy pathfinding!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.











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