
I implemented collision detection. Now go bash that ghost!
Next up
Devlog: introducing... the Beam Wolf. Nasty fangs and a dangerous beam attack!
My first enemy AI strategy - Roam! Basically, choose an open spot on the map and move there. Not very impressive but at least now pathfinding is wired up to the (primitive) AI.
Some progress on my new 3d-ish game idea. Updated with some better trees and landscape and now you're a ghost!
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Hey #screenshotsaturday! The combat system is now kinda functional - bash an enemy and then absorb them. But watch out! They bash back.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey #screenshotsaturday! Introducing The Guy - he doesn't have a name yet, but he can dash and block.
And now... enemy pathfinding!
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Hello #screenshotsaturday! I now have a primary game loop. Once you bash an enemy they will be stunned and then you can absorb them. Win!?











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