Game
Mega Man: The Rulers of Space

1 year ago

Hey, so I'm not doing too good right now. I suddenly became paralyzed below my ribs, and my hands aren't working right. It's difficult to type. They haven't decided what needs to happen yet. What I do know is I'm not expected to go home for days.


2
1
1


8 comments

Loading...

Next up

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Christmas morning nap 💤

His present is a safe place off the streets.

He's so much more energetic and full of life now. (And full of soup.)

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

I was holding Kibry's paws and he fell asleep.

Just got done at the Vet. He said he's a "mountain feist" breed.