Game
Mega Man: The Rulers of Space

3 months ago

Hey, so I'm not doing too good right now. I suddenly became paralyzed below my ribs, and my hands aren't working right. It's difficult to type. They haven't decided what needs to happen yet. What I do know is I'm not expected to go home for days.


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I don't know if this is allowed here but, my wife setup a donation for where I'm paralyzed and all now. No gamedev until I'm healed.

gofund.me/155b9e10

NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.

Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!

#unrealengine #gamedev #megaman

I lived, bitch.

Been mostly asleep since the neck/spine surgery. Still paralyzed, not sure how much I will recover. And they cut my beard!! Worst part 🤣

Moving platforms? ✅

This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype made for Unity. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine. #MegaMan

Old footage of v4 Sky-Hi 2D Platforming engine in Unity. Mega Man the Rulers of Space runs on a WIP v6 in Unreal Engine.

Do you recognize the shape of this test level? It's from an X game.

Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman

🔊 ON!

Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev

This was dev footage for the team to review but it looked cool so I thought I'd post it. Game time is slowed down to 10% here. (Graphics are a bit glitchy yet.) #unrealengine #gamedev #megaman

I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer.

Many more doctor appointments and rehab left to go...

Classic style 'FX Chip' effect test in #UnrealEngine5. I don't have anything actually planned for it, I just wanted to see how it looked 🤔

#unrealengine #gamedev #megaman