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Mega Man: The Rulers of Space
2 months ago

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan




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This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

Hit Flash, with bonus Hit Stop on charged attacks! 💥 (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan (60fps video link in replies)

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman