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1,296
4 years ago

Hi everyone!
I just finished the Spider Monster πŸ•· for a commission for a video game! Perfect timing for Halloween πŸŽƒ




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One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?

For Lobo, I wanted simple settings. No ray tracing or upscalers so it runs on any PC. Inspired by The Last of Us Part II, I added my own touch.

Essentials: resolution, volume, rebind keys, camera, and language.

What settings matter most to you?

In this peek, enemies dodge attacks while player moves close-gap with new attacks. Combat feels fair and fun.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β 

Head over to the shop to collect yours πŸ‘‰ https://gamejolt.com/#shop

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Naniteβ€”just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.

Polishing combat with directional hit reactions for more weight and variety. Finishers tuned for smooth, synced choreography.

And yes, enemies always drop loot. The Fallen even loses his helmet πŸ˜„

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

Some lore moments get a brief frame. Used sparingly, only when it matters. After all, this is an adventure game.

Also added small physics reactions when pulling weapons from bodies. Subtle, but satisfying.