
Hi everyone!
This is the entire attack with two possible outcomes:
1- You avoid the attack by holding a button.
2- You get attacked with double damage if you fail #1.
What do you think?
Next up
A first look at the eerie Dead Forest in Lobo. To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.
Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone. Let’s make every fight hurt 👊🔥
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone and Unreal Engine.
Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.
Combat in Lobo: The Howl Within just leveled up. With new attack animations and fierce facial expressions, every battle now hits harder. This update adds raw emotion to every swing, making you feel the heat of the fight. Are you ready to throw down?
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
Finally bringing the player character to life! In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system. Exciting to see things coming together!
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