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4 years ago

Hi, guys! My survival turn-based game Lost Scavenger is finally out in early access on Steam! There's a lot of work to do, but I'm sure that my small community will help to get through all obstacles and Lost Scavenger will be released as planned.




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Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials

Introducing Lessaria: Fantasy Kingdom Sim

Players familiar with the Majesty series will find the cherished concept of indirect hero control through the system of royal edicts.

https://gamejolt.com/games/lessaria/828536

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

I've made several types of containers and clothes which allows to carry different quantity of items.

https://store.steampowered.com/app/1571160/Lost_Scavenger/

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Finally, I developed new visuals and combat mechanics in Lost Scavenger. The screen for now, there will be animation soon :)

Healing several injuries with materials at hand. Medicine is one of the most important mechanics in Lost Scavengers if you want to survive at least more than 5-10 minutes in game.

https://store.steampowered.com/app/1571160/Lost_Scavenger/

#IndieGameDev #unity3d #choisematters

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

And here is the promised combat animation. Its testing, refinement and polishing of individual elements are in progress. How do you like it?