
Finally, I developed new visuals and combat mechanics in Lost Scavenger. The screen for now, there will be animation soon :)
Next up
Hi everyone! I continue developing roguelike survival Lost Scavenger and I'd like to share one of the first quest which will be at the start of the game, answer options and perks checks.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials
Healing several injuries with materials at hand. Medicine is one of the most important mechanics in Lost Scavengers if you want to survive at least more than 5-10 minutes in game.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've made several types of containers and clothes which allows to carry different quantity of items.
Introducing Lessaria: Fantasy Kingdom Sim
Players familiar with the Majesty series will find the cherished concept of indirect hero control through the system of royal edicts.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
And here is the promised combat animation. Its testing, refinement and polishing of individual elements are in progress. How do you like it?
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