
Finally, I developed new visuals and combat mechanics in Lost Scavenger. The screen for now, there will be animation soon :)
Next up
Today the improvement is small, but useful. I slightly improved search algorithms, energy consumption for this good for survival endeavor and the effect of using scrap materials
And here is the promised combat animation. Its testing, refinement and polishing of individual elements are in progress. How do you like it?
Introducing Lessaria: Fantasy Kingdom Sim
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I've made several types of containers and clothes which allows to carry different quantity of items.
Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."
Hi everyone! I continue developing roguelike survival Lost Scavenger and I'd like to share one of the first quest which will be at the start of the game, answer options and perks checks.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
Healing several injuries with materials at hand. Medicine is one of the most important mechanics in Lost Scavengers if you want to survive at least more than 5-10 minutes in game.
https://store.steampowered.com/app/1571160/Lost_Scavenger/
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