Hitting my head over how to animate these guys turns out to be less painful than what I produced here ....
Next up
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Some trees for my game in #blender
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
Triggering attack animations. It's still missing so much though 🥲
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!












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