1 year ago

Hitting my head over how to animate these guys turns out to be less painful than what I produced here ....




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Triggering attack animations. It's still missing so much though 🥲

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization