Hitting my head over how to animate these guys turns out to be less painful than what I produced here ....
Next up
Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Some trees for my game in #blender
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Triggering attack animations. It's still missing so much though 🥲












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