9 months ago

Hmm, so from my experiments it seems that there needs to be at least as many buttons as gates, and at least 1 buttons needs to control 2 less gates that exist?


If this is all right, I can use this as a framework and jumble the button positions for an always doable puzzle.

Having a button only control 1 gate seems too easy though, so maybe I should make 4 the minimum gate amount?



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Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

Well I manage to get a couple shinies in the car ride back from lunch so not too bad! Also, here's some TCG Pocket cards I got recently!

WHOLE bunch of updates and fixes to the Spelunking System!

Got the timers working much better and more consistent.

Changed Idle events to not be time based.

Added HP and MP checks for certain things.

Added Snack types.

Removed Minimap Static.

#goblin

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Broke Mimics, but just fixed them!

Pretty happy with how this has turned out. Kinda wanna make this system into an Idle Pet?

But not sure what good it would be/if there'd be interest.

I do know how to add Twitch support...

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

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Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

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urgh why it gotta rain i want grass cats!