Maybe give it a fake hanging? Looks like you can't cycle them when in a chair despite being right infront of it. They look a little odd without a frame or something to show how they're attached?
I figured out the collision overlap, the Pride rugs have a different sprite origin point to the Paintings, need to adjust for that in the object, not the sprite I really don't want to make 2 walls control the same Wall Hanging. The destroy and interact check is with the Hanging, not the Wall so maybe I can just have the one, and adjust it's size? That gonna be a a little complicated with the origin points though.
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