9 months ago

Hmm, so it looks like my Pride Rugs can be used as Wall Hangings but there are issues.

Because they're wider than a wall I'll need to set things up to take over the second wall as well.


Maybe give it a fake hanging? Looks like you can't cycle them when in a chair despite being right infront of it. They look a little odd without a frame or something to show how they're attached?

I figured out the collision overlap, the Pride rugs have a different sprite origin point to the Paintings, need to adjust for that in the object, not the sprite I really don't want to make 2 walls control the same Wall Hanging. The destroy and interact check is with the Hanging, not the Wall so maybe I can just have the one, and adjust it's size? That gonna be a a little complicated with the origin points though.



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Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

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Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

I now have Magic!

kinda.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Huzzah! I now have AoE attacks!

I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.

I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.