1 year ago

Hmm, thinking about how best to make Goblins interact with each other


Can probably reuse the code for finding Chairs.

Will need to add a variable to store the Goblin, I could reuse the one for storing the current Chair, but that might cause issues since they have different variables.

I should add Chatting to the State Machine, along with a new Sub-State for different parts of the chatting actions.

Maybe add the Emotes to the system that lets them jump and spin (as used in the Support Statue Parade)

If a Goblin is Wandering or Idle, find another Goblin who is free, assign each other as interacting, approach them, face each other, then do a random Chatting action.

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YUS!

I've been after this for AGES!

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

New AoE spell sprites.

I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.

But these will do for now!

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Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

Just make it exist first.

You can make it look nice later.

That's my philosophy too, but I often compartmentalise it and do it in stages.

Add a feature, get it working, then later make it look good!

https://www.patreon.com/posts/81674255

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bionical

#GJAsks