Game
Hollowborn



4 years ago

Hollowborn Development Log #3 - "Volcanic Damnation"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP


Hello Everybody!

Happy New Year Everyone! Today I wanted to show off some new things this month mainly about the new level I've been working on and the quality of life features I've added and will continue to add! I also wish to talk about the saving and progression system in the game as it hasn't been talked about much!

New Level - "Volcanic Damnation"

As the title suggests, there has been a new level added to Hollowborn which takes the player through a dangerous new dimension filled with new enemies and lava-infested rivers. Naturally, there will be many different dimensions with different themes and layouts, so far I've thought of a snow dimension, ghostly dimension, and so on for the game.

vd2.png

"Quality of Life" Features

Since starting the project I went in with a quality first perspective, and up until recently I found that I needed to stick to that perspective so I've changed, modified, and added lots of different aspects of the player, enemies, and how each level plays so playing the game is easy to pick up and play.

Saving System

When thinking of multiple playthroughs and ways to make playing the game worthwhile, I've added a save system that will save the players health, weapons gathered/bought, and more so for any reason, the player needs to leave or stop playing the game they will be able to continue where they left off before entering that dimension.

Level Progression

Now with Level progression it's simple as when the player completes the level there will be a pickup/key system where the player will pick up this key and that key will be used to unlock the next dimension, of course, I might change this system where the player can pick and choose a dimension to open but let me know what you think in the comments!

vd3.png

Thank You for Reading!

Be sure to check out the Hollowborn Gamejolt page and my Twitter for more updates and teasers!

- FP 👻



0 comments

Loading...

Next up

Created an zombie like enemy AI script which works (somewhat) well with the animation's and the player. Obviously very early showcase but I'm slowly working my way forward. #WIP #unity3d #gamedev #indiedev #screenshotsaturday

Here's an early video of a simple door mechanic I worked on, I wanted to replicate Resident Evil's door system which changed rooms while keeping your position on the last room and when you returned your player spawned near the door. #indie #unity #gamedev

Development Log #1 - "Gotta Start Somewhere"

#ScreenshotSaturday #Indie #Unity #Gamedev

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Hey everyone! Long time no see It's been a while since I made a long post like this but, it's to show off some new screenshots, announce something in the works, and talk about some other cool stuff!

READ MORE BELOW!!!⬇️

#screenshotsaturday #Unity #gamedev

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Hollowborn Development Log #2 - "Shocking Discoveries"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Demo Releasing on February 1st!

#ScreenshotSaturday #retro #Unity #gamedev

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Working on a new shop system where the player can collect souls from dead enemies and use them to purchase health, weapons, and more!

Demo Coming Soon!

#WIP #Unity #ScreenshotSaturday #gamedev