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4 years ago

Working on a new shop system where the player can collect souls from dead enemies and use them to purchase health, weapons, and more!

Demo Coming Soon!

#WIP #Unity #ScreenshotSaturday #gamedev




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Hey everyone! Long time no see It's been a while since I made a long post like this but, it's to show off some new screenshots, announce something in the works, and talk about some other cool stuff!

READ MORE BELOW!!!⬇️

#screenshotsaturday #Unity #gamedev

Hollowborn Development Log #3 - "Volcanic Damnation"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Demo Releasing on February 1st!

#ScreenshotSaturday #retro #Unity #gamedev

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Created an zombie like enemy AI script which works (somewhat) well with the animation's and the player. Obviously very early showcase but I'm slowly working my way forward. #WIP #unity3d #gamedev #indiedev #screenshotsaturday

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Been working on an improved Character Controller for a new game, which is superior to the one I used on previous projects, and it has all the bells and whistles such as dashing, crouching, and double jumping! Super happy about the way it all turned out!

Castles, rituals, caves and more!

Showing off some screenshots of the level design and talking about some of the aspects of the upcoming game!

READ MORE ABOUT IT BELOW!!!⬇️

#Unity #gamedev #devlog #WIP

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Here's an early video of a simple door mechanic I worked on, I wanted to replicate Resident Evil's door system which changed rooms while keeping your position on the last room and when you returned your player spawned near the door. #indie #unity #gamedev