
How's the rollback netcode system going for #PocketFighterEX?
It may look silly but this is HUGE! The game needs to hyper update for rollbacks & keep at 60fps. Notice the background is not hyper updating, its on different time. #gamedev #rollback #fgc
Next up
Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!
#ryu #streetfighter #streetfighter6    #pixelart
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
Check out Inayah for yourself: https://bit.ly/STEAMINAYAH
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
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