https://www.youtube.com/watch?v=ESdwbzme2W4
Started to add in accessibility features to the menu. New graphics, fixed bugs and tighter game play. Check out the video to see the game in action.
Next up
New in version 0.2.0: Added some more sound effects and added some menus to start giving the game a more structured feel.
Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.
Fixed the pause button on the Windows build, so I decided to publish the game for an early preview. I'll be adding more things to make this more fun. Meant for mobile, but playable on desktop.
Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.
Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.
Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!
I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!
Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.
Casualties are permanent, resources are scarce, and the battles are uncertain.
Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.
Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.
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