https://www.youtube.com/watch?v=I3U3ln8wZyc
This week I decided to redesign my game due to issues with perspective and scaling. Art has never been a strength of mine, and this was no exception. Check out the devlog.
Next up
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
Replaced my old shop textures with new ones...works like a charm
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
Ok who turned the yoinky sploinky mode on?
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya










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