https://www.youtube.com/watch?v=jb6n9eVlAj8
After an entire day getting my head around Cinemachine and URP, I have implemented 2d parallax scrolling using an orthographic camera plus some rudimentary 2d lights using post process effects! #gamedev #madewithunity #godstear
Next up
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Concept design for the Dark Forest level. #gamedev
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?










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