https://www.youtube.com/watch?v=jb6n9eVlAj8
After an entire day getting my head around Cinemachine and URP, I have implemented 2d parallax scrolling using an orthographic camera plus some rudimentary 2d lights using post process effects! #gamedev #madewithunity #godstear
Next up
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear










0 comments