https://www.youtube.com/watch?v=o8_1e44B3uQ
#PocketFighterEX #65 is up! Making a more finalized Kakko Fubatsu FX #pixelart #fgc #gamedev #streetfighter
YT > https://youtu.be/o8_1e44B3uQ
OD > https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-65:2
Next up
Would it be interesting if I participated in this Game Jam? "Starting March 31, 2026 and ending May 1 2026, you have one month to make a fighting game." https://itch.io/jam/fighting-game-versus-jam-2026 I would be using Unreal Engine, with a small team of friends.
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
It got warmer so Kirby and I went out.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.
https://itch.io/jam/fighting-game-versus-jam-2026
I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
I am very sad today because Rocky has been missing for 5 days now... He normally comes inside every day and sleeps with us... In the picture: Kirby - Rudy - Rocky













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