https://www.youtube.com/watch?v=o8_1e44B3uQ
#PocketFighterEX #65 is up! Making a more finalized Kakko Fubatsu FX #pixelart #fgc #gamedev #streetfighter
YT > https://youtu.be/o8_1e44B3uQ
OD > https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-65:2
Next up
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
Working on Sprite After Images supporting more features like Sprite Palettes.
0 comments