https://www.youtube.com/watch?v=PY3xcwR6U3Q
#PocketFighterEX Development Vlog #55 is up!
The Shin Shoryuken is Ryu's ultimate finishing move. It needs special attention with a unique win pose!
Youtube https://youtu.be/PY3xcwR6U3Q
Odysee https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-55:6
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
0 comments