https://www.youtube.com/watch?v=PY3xcwR6U3Q
#PocketFighterEX Development Vlog #55 is up!
The Shin Shoryuken is Ryu's ultimate finishing move. It needs special attention with a unique win pose!
Youtube https://youtu.be/PY3xcwR6U3Q
Odysee https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-55:6
Next up
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Working on Sprite After Images supporting more features like Sprite Palettes.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
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