https://www.youtube.com/watch?v=QJHrjAb69Go
#PocketFighterEX Game Development Vlog #49!
The Shinryuken needs an extra kick! Let's add some oomph to that final hit!
Youtube ▶️ https://youtu.be/QJHrjAb69Go
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-49:5
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
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