https://www.youtube.com/watch?v=Sj6W7svMEEs
Enemies can now attack and hurt the player. I still have to draw the hurt animation for the player.
Next up
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Concept design for the Dark Forest level. #gamedev
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
@MidnightForge
is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge
and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Ok who turned the yoinky sploinky mode on?
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.












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