Game
Pocket Fighter EX
5 years ago

https://www.youtube.com/watch?v=-vY-HanY6YI

#PocketFighterEX Game Development Vlog #50 is up! (Wow! We made it to 50!)
Putting the finishing touches on the Shinryuken enhancements!

Youtube ▶️ https://www.youtube.com/watch?v=-vY-HanY6YI
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-50:2

#gamedev #fgc #pixelart #streetfighter


YouTube
https://www.youtube.com/watch?v=-vY-HanY6YI
youtube.com


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Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

This is Nibbler, who was a shy stray, maybe unsocialized too, but he's now a loving and relatively well behaved boy. He cuddles up a lot.

He is named Nibbler because he will nibble your finger lol.

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.

This is why Nibbler got his name lol.

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Found this in the closet, it has to be my wife's lmao. I need another desk mat so this will do for now I guess 🤣

This is Junior. He's pretty new here.

He's been hanging around for a while, but was too afraid to approach, especially with the other cats around. But now he's very attached and sleeps in the house with us. He is very vocal and sounds off when he sees us.

Looks like it is Kim Kaphwan's day! Got me thinking about his KOF15 outfit in NeoGeo Pocket Color style... There's a lot of small details so I had to reduce it somewhat to fit

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets