https://www.youtube.com/watch?v=-vY-HanY6YI
#PocketFighterEX Game Development Vlog #50 is up! (Wow! We made it to 50!)
Putting the finishing touches on the Shinryuken enhancements!
Youtube ▶️ https://www.youtube.com/watch?v=-vY-HanY6YI
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-50:2
#gamedev #fgc #pixelart #streetfighter
Next up
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
0 comments