I've added a shorthand functions for all useable constructor functions with mostly shorter names. I've also added shortcuts in the base object for getting and setting color, alpha, and comp mode. It's finally less confusing than what I had to do before. I'm reworking a few more features and adding to some existing features. I'm actually having fun working on the engine which is new. Hopefully by the end of the year I can get a shippable build up on GitHub. I still have a lot I want to do before then.
Next up
Bugs smashing/New features!
I finally finished version 1 of my tile renderer and editor!
W.i.p.
Finished designing the power-ups!
I'm about to start on the fun stuff!
Progress!
Progress!
V1.4.0 is out!
Rebooted the project using Godot!
I might have found the dumbest solution to handle ellipse/circle collisions
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