I've added a shorthand functions for all useable constructor functions with mostly shorter names. I've also added shortcuts in the base object for getting and setting color, alpha, and comp mode. It's finally less confusing than what I had to do before. I'm reworking a few more features and adding to some existing features. I'm actually having fun working on the engine which is new. Hopefully by the end of the year I can get a shippable build up on GitHub. I still have a lot I want to do before then.
Next up
Designed the next enemy.
I forgot to show the new ship lighting...
I'm tired... (Warning the audio is not what I would call balanced lmao)
W.i.p.
A lot has happened!
Happy (late) New Year!
I finally finished version 1 of my tile renderer and editor!
Bugs smashing/New features!
The new enemy is implemented and rough design for the armory.
Showing off the start of the Armory and the new enemy!










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