Added function for limiting the rotation angle of the turret/barrel
The textures of tanks have become higher quality and have been increased by 2 times
Destroyed tanks now also have rotating turrets
And other minor changes
Next up
Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic
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Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
Boss battle on mobile device (prototype)
So far this is only a test, in the future it will be finalized.
I recently started developing my first game to improve my programming skills. In this 2D game you need to control a tank and destroy other tanks. I'm currently adding various features to the game. This game doesn't have a name yet
Rotation of two different types of tanks.
Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope
Time for a little something different!
Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.
I've done some re-balancing work lately, but it's still not going to be easy.
#MinecraftMemory The last 5 seconds of my life
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