DSWG Engine
YouTube - https://www.youtube.com/watch?v=XZV5ZNyoQ_0
Image credits:
Skull Fighter - by Matheus Barbiot (@MatheusBarbiot_)
Bunny - by Raid (@Raid_BugRepellent
)
Dance Animation - by ZT™ (@ZenOfficial
)
DSWG Engine
YouTube - https://www.youtube.com/watch?v=XZV5ZNyoQ_0
Image credits:
Skull Fighter - by Matheus Barbiot (@MatheusBarbiot_)
Bunny - by Raid (@Raid_BugRepellent )
Dance Animation - by ZT™ (@ZenOfficial )
I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)
Start of developing the Space Invaders sample game.
I already wrote the initialization of the game, and created several empty scenes. The screenshot shows the scene of the game loading. And I have drawn a temporary image for this scene
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)
The story of Daswaget. Episode 1: Prototype (or the story of my game engine and diploma project) The screenshot shows my diploma project running on the emulator
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!
This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)
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