Loading...
40
1 year ago

I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.




0 comments

Loading...

Next up

A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.

Five Nights At Game Jolt is Almost Over!

Don't miss out on your chance to enter to win great FNaF prizes!

We've partnered with our friends at @Youtooz to give you multiple chances to win.

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

🚨 WELCOME BENDY AND THE INK MACHINE TO THE SHOP 🚨

Check out the @JoeyDrewStudios SHOP and treat yo self to Bendy and the Ink Machine sticker pack, avatar frames and background! https://gamejolt.com/@JoeyDrewStudios/shop

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

A first layout of the UI for weapon upgrades.

We just added animated, amphibious collectables by @ErbMaster to the Shop!

Plus, they're joined by our animated Horror and Malibu packs!

Pick them up in the Shop or check the article to learn more. 🔽

Testing a new head gore part for headshots.