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Mega Man: The Rulers of Space

1 year ago

I am slowly getting better. It has always been expected to be a long recovery: months.

I just reached a milestone that I can tolerate the pain without medication if I am careful about my daily activities.

I'm still very limited in what I can do though.




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OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

Rip rip rip. More ripping for Simon, Super Castlevania IV.

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Castlevania Circle of the Moon misspelled Tonfas as "Tonfers" lol. Anyway, this is what the sprites look like. I'll release the full Nathan sprite rip when everything is completed. There's a lot of variants, it's a lot of work!

It's time for honorable mentions! 🐞🎉 [Article!]

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

Simon SCVIV sprite rip coming along.

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More progress on the Circle of the Moon sprite rip. This one was a pain... 3 stances with 4 charge levels.