It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
An infected crew member of a doomed Space-something.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.












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